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MotionSound renders dynamic, moving audio scenes that emulate a real three-dimensional sound environment. The audio scene can be pre-determined by following a script or can change dynamically as event-triggered (such as by user's input or game logic in a video game). By setting stationary sound in motion along any geometric trajectory in the 3D space around a listener's head, MotionSound is able to create very interesting perceptual effects.
MotionSound applications include interactive games, educational devices, toys/e-books, virtual tours, 3D audio presentations, and other 3D virtual reality applications.


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